Great city Construction SLG "Highrise City" STeam to Early access delivery for March 24. Large-scale development that complex economic and resource management is woven
Publisher's DECK13 announced on February 17, to initiate early access delivery simulation " Highrise City " on March 24th. In Japan, it is going to be March 25 due to time difference. The corresponding platform is PC (steam / gg.com).
"Highrise City" is a urban construction simulation game. In this work, new attempts are held as a game of the same genre. It is said that the economic and resource management aspects are more expanded. It seems that it is necessary to focus on economic activity that is done there, not only expanding the city and expanding the city, and it is necessary to pay attention to resource management. Launch efficient supply chain and create cities that can grow stably while balancing.
In this work, the road can be placed easily. Through four construction modes, roads can be laid without being tied to the grid. Because the terrain is based on voxels, the road upgrade and downgrade are also free. Tunnels can be easily created. In addition, since the ride is equipped with an algorithm that finds a way to find a way, it is likely to find a lane and connection point that will always advance. Also, this work adopts Unreal Engine 4.
In the trailer, there are also vessels carrying freight, as well as vast upland areas. Many of the vehicles such as trucks carrying supplies go through the road and see the solar power generation panel on the roof of the city building. In addition to the large city where the high-rise buildings stand up, it seems that a quiet residential area that smoke from the chimney is also spreading.
A countless vehicle carries out a luggage from the warehouse, and smoke from the factory. From such a factory, various supplies and resources will be produced and will be able to go to the city with a truck. There is also a wind power generation facility in the suburbs, and energy production is also likely to be involved in the game play. It is likely to manage various elements that exist in such cities and aim for a huge city.
In this work, it is possible to have 1 million residents and a building in 30,000 people per city. Citizens are likely to be divided into five classes. There are 250 types of buildings that can be architectable, with 50 resources to be managed. Furthermore, it is possible to depict 5,000 cars and 20,000 people per scene. By the way, if the city has been made, it seems that you can look around from a near perspective.
Land per map is about 196 square kilometers. In this work, difficulty adjustment is also equipped, and it seems to be able to enjoy a wide range from beginners to advanced users. Furthermore, there seems to be an element that improves the city by improving the law or researching technology. In order to balance the economic balance, the trade of resources is also important.
In this work, a building editor will be installed. In addition to making your preferred buildings, you can share with communities through Steam Workshop. The same function is to be implemented late for several weeks from the early access delivery of the game. In addition, all elements of the game are generated based on data, so it seems that there is an easy-to-face face by MOD.
In this work at the end of early access delivery, we record two maps. Mechanics and economic systems have already been implemented. Although there are 270 types of buildings, many buildings variations are not yet implemented. In addition to becoming a big city, the performance falls, and it is noted that some glitches and crash problems remain.
For a formal release, more maps and buildings will be added. It seems that the balance is adjusted throughout the early access delivery period. Additional languages are also added. It is also planned to coordinate public transport, including the recruitment of transportation systems. It is expected to end early access delivery during 2022.
"Highrise City" is scheduled to deliver early access to STeam / GOG.com for PC.
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